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This wound up getting cut, perhaps to avoid exceeding the four-item inventory limit, but a few traces remain.
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Originally, there was a third component to this case's trading sidequest: one of the gold nuggets for Montezuma's headdress was missing, and the player had to pick up a third cocoa pot from the throne room and trade it for a nugget in the marketplace. May have been associated with the maps in Isabella's room, which as evidenced by some unused dialogue were intended to be movable. It's stored as a static image like the backgrounds instead of as part of an animation (unlike proper inventory items), and it's stored alongside a static duplicate of the sea chart's inventory icon (whose proper graphics are contained in an animation). This would have gone along much better with Rock's commentary on the size of its teeth.Īn icon of a map or sea chart. Only its dorsal fin is ever normally seen. Other than that, it's anyone's guess what it would have involved.įor clarity, this article labels the remainder of the cases according to their internal number, so Rome is Case 3.Ī single frame showing the head of the shark that appears in certain parts of the ocean.
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Most likely it was scrapped shortly into the process of implementing the game and never actually developed if it existed, there would be an even 20 cases. It seems to have been cut fairly early in development, as the demo version (dated three months before the final) contains a case timeline that doesn't show anything between the Egypt and Rome cases. The only acknowledgement that it was even planned seems to be this placeholder Chronopedia entry: There are almost no traces of the missing case in the game data. Egypt's main resource file is C1ART.MHK, while Rome's is C3ART.MHK). The second case is skipped over in the names of the case files (e.g. While the game's first case (Egypt) is followed directly by the Rome case in-game, internally, Rome is actually the third case. And a lot of people telling you the Time Cuffs aren't active yet. I hope you're ready for a history lesson. maybe.Īncillary evidence further shows that Carmen had a go at the game's demo version, removing some truly hideous animations and block paragraphs.
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Reports indicate she was last sighted in the offices of Brøderbund Software circa 1997 stealing over 400 lines of dialogue from the script of Where in Time is Carmen Sandiego?, the 1997 remake/reimagining of the 1989 educational game that made learning fun!. Also known as: Carmen Sandiego's Great Chase Through Time (1999)ĬALLING ALL TIME PILOTS! Carmen Sandiego has just broken into ACME headquarters, stolen the only time travel device on the planet, and gone on a rampage across history with her gang of crooks.